HTML5 Canvas 实现在线签字功能(示例代码)
前言
在现代互联网应用中,有时我们需要让用户在网页上进行签字操作,比如确认文件、填写电子表格或者签署合同。利用 HTML5 的 canvas 画布,我们可以轻松地实现这一功能,为用户提供方便快捷的在线签字体验。
一、HTML5 Canvas 简介
HTML5 的 canvas 元素是一种强大的图形渲染工具,它允许开发者使用 JavaScript 在网页上绘制各种图形、动画和交互式内容。通过 canvas,开发者可以创建丰富多彩的视觉效果,并实现复杂的用户交互体验。
HTML5 Canvas的关键特性:
图形绘制能力:Canvas 元素提供了绘制路径、矩形、圆形、直线、文本等基本图形的功能,同时还支持图像的绘制和变换操作,使得开发者能够轻松地创建各种视觉效果。
动画和交互:借助 JavaScript,开发者可以在 Canvas 上创建复杂的动画效果,并添加交互式的操作。这使得 Canvas 成为开发游戏、数据可视化和其他需要动态效果的应用的理想选择。
性能优势:由于 Canvas 是基于 GPU 加速的,因此它具有良好的性能表现,能够处理大量的图形元素和动画效果,而不会对页面的整体性能产生太大影响。
灵活性:Canvas 元素可以轻松地与其他 HTML 元素结合使用,使得开发者可以在页面上创建复杂的混合媒体效果,同时还可以响应用户的交互操作。
二、签字功能的实现
效果演示
完整代码
HTML代码
<htmlclass="no-js">
<head>
<metaname="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0,user-scalable=no,viewport-fit=cover">
<metahttp-equiv="Cache-Control"content="no-cache, no-store, must-revalidate"/>
<metahttp-equiv="expires"CONTENT="Wed, 26 Feb 1997 08:21:57 GMT">
<metahttp-equiv="Content-Type"content="text/html; charset=UTF-8">
<metahttp-equiv="X-UA-Compatible"content="IE=edge">
<metahttp-equiv="Pragma"content="no-cache">
<metahttp-equiv="Cache"content="no-cache">
<metahttp-equiv="Expires"content="0">
<metacharset="utf-8">
<title>画图</title>
<linkrel="stylesheet"href="css/bootstrap.css">
<style>
* {
margin: 0;
padding: 0;
}
html,
body {
width: 100%;
height: 100%;
text-align: center;
}
canvas {
max-width: 100%;
border: 2px dotted #ccc;
}
</style>
</head>
<body>
<scriptsrc="./index.js"></script>
<script>
//初始化
var sign = new Draw( {
// canvas:document.getElementById('canvas'),
lineWidth: 10, // 线条宽度
width: 400, // canvas 宽
height: 400, //canvas 高
strokeStyle: '#333333' // 线条颜色
} );
window.onload = function () {
// 点击输出图片
document.querySelector( '.ouput' ).onclick = function () {
var img = new Image();
img.style.width = '200px';
img.src = sign.ouput();
img.onload = function () {
document.body.appendChild( img );
}
document.querySelector( 'img' ) && document.querySelector( 'img' ).remove();
}
// 点击清除
document.querySelector( '.clear' ).onclick = function () {
sign.clear();
}
// 点击撤销
document.querySelector( '.undo' ).onclick = function () {
if ( sign.state.undopath.length > 0 ) {
sign.undo();
} else {
console.log( '还没有签名' );
}
}
}
</script>
<divclass="buttons">
<buttontype="button"class="btn btn-primary ouput">生成图片</button>
<buttontype="button"class="btn btn-light undo">撤销</button>
<buttontype="button"class="btn btn-light clear">清除画布</button>
</div>
</body>
</html>
js代码
typeofexports ==='object'&&typeofmodule !=='undefined'? module.exports = factory() :
typeofdefine ==='function'&& define.amd ? define( factory ) :
( global = global || self, global.Draw = factory() );
}(this, (function() {
'use strict';
varclassCallCheck =function( instance, Constructor ) {
if( !( instanceinstanceofConstructor ) ) {
thrownewTypeError("Cannot call a class as a function");
}
};
varcreateClass =function() {
functiondefineProperties ( target, props ) {
for(vari = 0; i < props.length; i++ ) {
vardescriptor = props[i];
descriptor.enumerable = descriptor.enumerable ||false;
descriptor.configurable =true;
if("value"indescriptor ) descriptor.writable =true;
Object.defineProperty( target, descriptor.key, descriptor );
}
}
returnfunction( Constructor, protoProps, staticProps ) {
if( protoProps ) defineProperties( Constructor.prototype, protoProps );
if( staticProps ) defineProperties( Constructor, staticProps );
returnConstructor;
};
}();
/**
*
* @description 手写签字版
*/
varDraw =function() {
functionDraw () {
varparams = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
classCallCheck(this, Draw );
this.el = params.el || document.createElement('canvas');
this.state = {
undopath: [],
index: -1,
old: void 0,
isStart:false,
width: params.width || 400,
height: params.height || 400,
lineWidth: params.lineWidth || 1,
isTouch:'ontouchstart'inwindow,
strokeStyle: params.strokeStyle ||'#333333'
};
var_state =this.state,
width = _state.width,
height = _state.height,
lineWidth = _state.lineWidth;
this.el.width = width * 2;
this.el.height = height * 2;
document.body.appendChild(this.el );
this.ctx =this.el.getContext('2d');
this.ctx.scale( 2, 2 );
this.ctx.lineWidth = lineWidth;
this.ctx.lineJoin ='round';
this.ctx.lineCap ='round';
this.init();
}
createClass( Draw, [{
key:'onStart',
value:functiononStart () {
++this.state.index;
this.state.isStart =true;
}
}, {
key:'onMove',
value:functiononMove ( e ) {
e.preventDefault();
if( !this.state.isStart )return;
varpos =this.pos( e );
varindex =this.state.index;
this.ctx.strokeStyle =this.state.strokeStyle;
if(this.state.old ) {
this.ctx.beginPath();
this.ctx.moveTo(this.state.old.x,this.state.old.y );
this.ctx.lineTo( pos.x, pos.y );
this.ctx.stroke();
}
this.state.old = pos;
if(this.state.undopath[index] ) {
this.state.undopath[index].push( { x:this.state.old.x, y:this.state.old.y } );
}else{
this.state.undopath[index] = [{
x:this.state.old.x,
y:this.state.old.y,
strokeStyle:this.ctx.strokeStyle,
lineWidth:this.ctx.lineWidth
}];
}
}
}, {
key:'onEnd',
value:functiononEnd () {
this.state.old = void 0;
this.state.isStart =false;
}
}, {
key:'pos',
value:functionpos ( e ) {
varx = 0,
y = 0;
if( e.touches ) {
x = e.touches[0].pageX;
y = e.touches[0].pageY;
}else{
x = e.offsetX / 2;
y = e.offsetY / 2;
}
return{ x: x, y: y };
}
}, {
key:'ouput',
value:functionouput () {
// 输出图片
returnthis.el.toDataURL();
}
}, {
key:'init',
value:functioninit () {
// 绑定事件
varisTouch =this.state.isTouch;
this.el.addEventListener( isTouch ?'touchstart':'mousedown',this.onStart.bind(this),false);
this.el.addEventListener( isTouch ?'touchmove':'mousemove',this.onMove.bind(this),false);
this.el.addEventListener( isTouch ?'touchend':'mouseup',this.onEnd.bind(this),false);
this.el.addEventListener( isTouch ?'touchcancel':'mouseout',this.onEnd.bind(this),false);
}
}, {
key:'destroyed',
value:functiondestroyed () {
if(this.el ) {
varisTouch =this.state.isTouch;
this.el.removeEventListener( isTouch ?'touchstart':'mousedown',this.onStart.bind(this) );
this.el.removeEventListener( isTouch ?'touchmove':'mousemove',this.onMove.bind(this) );
this.el.removeEventListener( isTouch ?'touchend':'mouseup',this.onEnd.bind(this) );
this.el.removeEventListener( isTouch ?'touchcancel':'mouseout',this.onEnd.bind(this) );
}
}
}, {
key:'clear',
value:functionclear () {
// 清除画布
this.state.index = -1;
this.state.undopath = [];
this.ctx.clearRect( 0, 0,this.el.width,this.el.height );
}
}, {
key:'undo',
value:functionundo () {
// 撤销
this.state.index >= 0 && --this.state.index;
varundopath =this.state.undopath;
this.state.undopath.pop();
this.ctx.clearRect( 0, 0,this.el.width,this.el.height );
if( undopath ) {
this.ctx.beginPath();
for(varz = 0; z < undopath.length; ++z ) {
this.ctx.moveTo( undopath[z][0].x, undopath[z][0].y );
this.ctx.lineWidth = undopath[z][0].lineWidth;
this.ctx.strokeStyle = undopath[z][0].strokeStyle;
for(vari = 0; i < undopath[z].length; ++i ) {
this.ctx.lineTo( undopath[z][i].x, undopath[z][i].y );
}
}
this.ctx.stroke();
this.ctx.closePath();
}else{
this.state.undopath = [];
}
}
}] );
returnDraw;
}();
returnDraw;
} ) ) );
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